Cryptozoic Entertainment

DC Deck-Building Game: Heroes Unite

DC Deck-Building Game: Heroes Unite - Main image
$32.39 $44.99 In stock

Category: Tabletop Game

Release Date: 02.26.2014

DC DECK-BUILDING GAME: HEROES UNITE RULEBOOK

In the DC Deck-Building Game: Heroes Unite, each player takes on the role of a Super Hero such as Shazam! or Hawkman. Your Super Hero has an ability that will guide your strategy throughout the game. Each player starts with his own basic 10-card deck and draws a hand of 5 cards each turn. Power is the currency you will use to buy new, stronger cards to add to your deck. A large, central stack of cards supplies a five-card “Line-Up” from which players make their purchases. Each player will always have five face-up cards to choose from each turn, so every turn there are new options and surprises. When a player has amassed enough Power, he or she may defeat the current Super-Villain. When a Super-Villain is defeated, a new one appears and makes an Attack against each player in the game! Players can defend themselves with Defense cards like Force Field, the Helmet of Fate, or several others. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game. This is the follow-up to the 2012 hit DC Deck-Building Game. Play Heroes United on its own, or combine it with the original for an epic battle!

Features

  • Standalone game as well as an expansion to the hit DC Deck-Building Game.
  • Can be played on it’s own or mixed with the original set for all new experiences.
  • Introduces 7 new playable heroes, new villains, super- villains, allies equipment, locations and super powers.
  • Easy to learn, entertaining and engaging game play. 

Game Contents

  • 36 Punch Cards
  • 16 Vulnerability Cards
  • 111 Main Deck Cards
  • 16 Kick Cards
  • 12 Super-Villain Cards
  • 20 Weakness Cards
  • 7 Oversized Super Hero Cards
  • 211 Game Cards in total
  • 1 Rulebook 

Customer Reviews (5.0 / 5 · 5 reviews)

Mia H. ★★★★★

Playing as Shazam or Hawkman really delivers the fantasy of being a hero from the start. The deck-building is smooth once you get the flow, and matching comic themes with card powers is a blast for my group.

Emily L. ★★★★★

I grabbed this because I'm a sucker for anything with Shazam!, and his card's ability to stack power tiles gets ridiculous by mid-game. Turns run quick once everyone knows the flow, so we got three rounds in on a weeknight. The rulebook is thin but actually explains the setup without a wiki.

Kevin L. ★★★★★

Finally a deck-builder my whole group can pick up in one sitting, and the rulebook actually explains the superhero powers clearly. The mix of villains and equipment cards keeps every round different, so we've played it four weekends straight without it getting stale.